masoud kosari; masoum aghazadeh; Seyed Mohammad Ali Seyed Hosseini
Abstract
Today, computer games have become one of the most popular Entertainments in the world; A recreation that fascinate many people for hours beyond the real world and transforms the inaccessible hopes of each one into a virtual world. This kind of leisure time, considering its consequences, can be considered. ...
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Today, computer games have become one of the most popular Entertainments in the world; A recreation that fascinate many people for hours beyond the real world and transforms the inaccessible hopes of each one into a virtual world. This kind of leisure time, considering its consequences, can be considered. This matter has attracted the attention of researchers in this field to the amount of game consumption, especially among the children and adolescents categories, and their attitude towards computer games. That this article has investigated different aspects of this topic. This study has been carried out among 7 to 40 years old people using multi-stage sampling method. The findings indicate that 79.6% of the people are familiar with computer games and video games, and 54.5% of them play games. Among the various genres, sports games, action and war have been the favorite games of the players. Overall, 13.4% of the total sample players had positive attitude toward games, 68.8% of the middle and 17.8% of them had negative attitude towards computer games. ..